A Dark Fantasy Rougelike, with a casual mode if you want to continue after death. Layered armor + weapons, shown on character’s bust in game. Turn based combat - true turns. Actions tick over simultaneously. Some actions are slower and some are faster, down to a sub-unit. Skill progression and skill trees as you use certain actions, and trainable with NPCs (future)
Multiple races with unique features. High magic and high fantasy but dark setting. Based on artist’s interest, golden age of illustration visual themes - evil fae, desaturated, think old tarot cards. Open world, procedural generated worlds with dungeon generation, building generation, etc. Predefined but still randomized buildings for points of interest as you explore. Full randomized dungeons with points of interest inside generated.