A Dark Fantasy Rougelike, with a casual mode if you want to continue after death. Layered armor + weapons, shown on character’s bust in game. Turn based combat - true turns. Actions tick over simultaneously. Some actions are slower and some are faster, down to a sub-unit. Skill progression and skill trees as you use certain actions, and trainable with NPCs (future)
Created technical design documentation and generation system for a turn-based top down RPG’s player controller, ability systems, crafting mechanics, intended combat flow, enemy AI behaviors, as well as UI design and development

